Aarhus University, Denmark

2017, Digital Culture (MA, 10 ECTS)

With the advancement of technologies, such as hypertext, world wide web, communication platforms, social media, search engines, wikipedia, programming, QR code, chatbots, our contemporary culture emerges with these crucial actants in processes of production and consumption that shape cultural meanings, values, structures, hierarchies, policies and social interactions. This course addresses digital culture at some sort with specific focuses on different textual forms and the materiality of code, exploring how programmable technologies profoundly affect our understanding of consumption, production, identity, cultural participation and political agency.

The course takes cultural studies and computational literary perspectives on digital culture, unfolding a range of topics to try to grasp the complexity of our times. Under current conditions, and in the light of digitisation, how we can begin to analyze, consume, design and produce cultural artifacts? We will discuss key texts and look at cultural artifacts, digital art and design examples and explore different textual practices to develop our cultural and critical awareness of digital technologies and platforms. The outcome of the course is to conceptualize, contextualize and sketch a creative work (such as browser add-ons, digital poetry, installation, bots, website, apps, etc), in the form of 5-8 pages synopsis with both written and visual formats, that examines any self-defined digital cultural issues. This synopsis is to prepare thoughts towards the assessed task in which students are asked to take an oral exam to analyse and reflect upon contemporary digital culture.

2017, Exploring Cultural Big Data (BA, 10 ECTS), co-taught with Thomas Bbjoernsten and Gabriel Pereira

In this course, participants will explore Aarhus 2017 related events to learn about how cultural analysis might be enacted in 21st century settings where digital and analog forms blur, where local and global networks collide, and because of this, studying any phenomenon is therefore a complex challenge. Through a combination of field observations, data gathering, modelling, analysis, and prototyping the aim is to introduce and develop new tools and methods for understanding and communicating about cultural experiences in the age of Big Data. Particularly, we are interested in how the production and collection of data has become an inevitable part of any cultural institution, yet it is unclear what counts as data, what the data is (or can be) actually used for, and how various stakeholders deal with broken data, missing data, surplus data, etc. Cities and regions, cultural institutions and organisations, as well as specific industries and economies have a strong interest in developing new models for organising and making sense of such data.

Students’ project:

2014-2017, Aesthetic Programming (BA, 20 ECTS)

“Aesthetic Programming” is a practice-based course requires no prior programming experience but an interest to explore the relationship between art, design, technology and culture within the context of software studies. The course introduces coding as an aesthetic and critical endeavour beyond its functional application. It explores coding as a practice of thinking with and in the world, and understanding the complex computational procedures that underwrite our experiences and realities in digital culture. Through coding practice, students are able to contextualize, conceptualize, articulate, design and write a piece of software. Emphasis is placed on the student acquiring practical skills of expression through an introduction to programming, and this course uses P5.js primarily, which serves as a foundation for further courses on Digital Design.

The course is designed to complement the parallel course in SOFTWARE STUDIES where further critical work will be developed and expanded but without losing sight of coding as critical work in itself. Examples of artists and designers will be introduced that work with coding as their expressive material.

Savannah College of Art and Design, Hong Kong

2010-2011, Digital Design Aesthetics (BFA)
2010-2013, (Advanced) Survey of Computer Art Applications (BFA)
2010-2011, Digital Page and Web Graphics (BFA)
2010-2011, Human-Centered Interactive Design (MFA)
2010-2011, Graduate Teaching Internship (MFA)
2014, Information Design for Dynamic Media (BA)

Wuhan University of Science & Engineering (Wuhan, China) in collaboration with Singapore Raffles Design Institute

2010, Interactive Media Design (BA)
2010, User Interaction Design (BA)
2010, e-commerce Application (BA)
2010, Major Project (BA)