Aarhus University, Denmark
Digital Culture (MA, 10 ECTS)
What is Digital Culture? This seems almost too general a question to ask but one that is crucially important when culture has become so thoroughly digitalized that it transforms itself even as we try to define it. How can we begin to analyse these cultural dynamics? The course takes cultural studies, internet studies, software studies and practice-based research perspectives on digital culture, unfolding a range of topics to try to grasp the complexity of our times and exploring how digital technologies profoundly affect our understanding of consumption, production, identity, cultural participation and political agency. Under current conditions, and in the light of digitisation, how can we analyze, consume, design and produce cultural artifacts? We will discuss key texts and look at cultural artifacts, digital art and design examples and explore different design and artistic methods and practices to develop our cultural awareness and critical reflection on digital technologies and platforms. The outcome of the course is to conceptualize, contextualize and sketch a creative work (such as video, documentary, data visualization, software, installation, design prototype, etc), in the form of 5-8 pages synopsis in both written and visual formats, that examines any self-defined digital cultural issues that are related to the themes of the course. This synopsis is to prepare thoughts towards the assessed task in which students are asked to take an oral exam to analyse and reflect upon contemporary digital culture.
2017, Exploring Cultural Big Data (BA, 10 ECTS), co-taught with Thomas Bbjoernsten and Gabriel Pereira
In this course, participants will explore Aarhus 2017 related events to learn about how cultural analysis might be enacted in 21st century settings where digital and analog forms blur, where local and global networks collide, and because of this, studying any phenomenon is therefore a complex challenge. Through a combination of field observations, data gathering, modelling, analysis, and prototyping the aim is to introduce and develop new tools and methods for understanding and communicating about cultural experiences in the age of Big Data. Particularly, we are interested in how the production and collection of data has become an inevitable part of any cultural institution, yet it is unclear what counts as data, what the data is (or can be) actually used for, and how various stakeholders deal with broken data, missing data, surplus data, etc. Cities and regions, cultural institutions and organisations, as well as specific industries and economies have a strong interest in developing new models for organising and making sense of such data.
2014-2017, Aesthetic Programming (BA, 20 ECTS)
“Aesthetic Programming” is a practice-oriented course requires no prior programming experience but with an interest in using code to explore the relationship between art, design, technology and culture within the context of software studies. The course introduces computer coding as an aesthetic, creative and critical endeavour beyond its functional application. It explores coding as a practice of reading, writing and building, as well as thinking with and in the world, and understanding the complex computational procedures that underwrite our experiences and realities in digital culture. Through coding practice, students are able to contextualize, conceptualize, articulate, design, build, write and run a piece of software. Emphasis is placed on the student acquiring practical skills of expression through an introduction to programming, and this course uses P5.js primarily, which serves as a foundation for further courses on Digital Design.
The course is designed to complement the parallel course in SOFTWARE STUDIES where further critical work will be developed and expanded but without losing sight of coding as critical work in itself. Examples of artists and designers will be introduced that work with coding as their expressive material.
Savannah College of Art and Design, Hong Kong
2010-2011, Digital Design Aesthetics (BFA)
2010-2013, (Advanced) Survey of Computer Art Applications (BFA)
2010-2011, Digital Page and Web Graphics (BFA)
2010-2011, Human-Centered Interactive Design (MFA)
2010-2011, Graduate Teaching Internship (MFA)
2014, Information Design for Dynamic Media (BA)
Wuhan University of Science & Engineering (Wuhan, China) in collaboration with Singapore Raffles Design Institute
2010, Interactive Media Design (BA)
2010, User Interaction Design (BA)
2010, e-commerce Application (BA)
2010, Major Project (BA)