Fix My Code (2021), Cornelia Sollfrank and Winnie Soon

Aesthetic Programming: A Handbook of Software Studies (2020), Winnie Soon & Geoff Cox

PhD Thesis (2016): Executing Liveness: An examination of the live dimension of code inter-actions in software (art) practice

Jsut Code (2006)
Helen Pritchard & Winnie Soon


Erslev, M et al., (2021). Interfaces of Refusal: Critical Technical (Research) Practice. RESEARCH REFUSAL (Peer-reviewed newspaper), 10(1). Christian Ulrik Andersen, Geoff Cox (eds.). Aarhus: Digital Aesthetics Research Center, Aarhus University. pp. 20-21. ISBN: 2245-7593.

Soon, W. (2022-forthcoming). Vocable Code. The Electronic Literature Collection, Volume 4. ISSN: 1932-2016. Web.

Soon, W., & Cox, G. (2021). What Is an Image?. The Nordic Journal of Aesthetics, 30(61-62), 196–201. Retrieved from https://tidsskrift.dk/nja/article/view/127898.

Soon, W. (2021). Unerasable Characters III. The New River – A Journal of Digital Art and Literature (Spring 2021).

Soon, W. (2021). Aesthetic Programming: A Queer Praxis In P5.js. engines of differenceL interdisciplinary voices in critical computing. Web.

Soon, W. (2019). Throbber: Executing Micro-temporal Streams. Computational Culture 7. http://computationalculture.net/throbber-executing-micro-temporal-streams/

Snodgrass, E., & Soon, W. (2019). API practices and paradigms: Exploring the protocological parameters of APIs as key facilitators of sociotechnical forms of exchange. First Monday, 24(2). doi:https://doi.org/10.5210/fm.v24i2.9553

Soon, W. (2019). Unerasable Images. Technoculture, Vol. 8.

Soon, W. (2018). Vocable Code. MAI: Feminism & Visual Culture (2).

Soon, W. (2018). Executing LivenessLeonardo, Vol.51, no.5.

Soon, W & Pritchard, H. (2016). If I wrote you a love letter would you write back? – and thousands of other questions. The Electronic Literature Collection, Volume 3. ISSN: 1932-2016. Web.

Samson, A & Soon, W. (2015). Network Affordances: Unpredictable parameters of a Hong Kong SPEED SHOW. Fibreculture Journal. Web.

Soon, W. (2015). Zombification: the living dead of spam. APRJA, 4(1). Transmediale & Aarhus University. DOI: https://doi.org/10.7146/aprja.v4i1.116106.

Soon. W. (2015). Zombies as the living dead. Datafied Research: A Peer-Reviewed Newspaper, Christian Ulrik Andersen, Geoff Cox (eds.) Aarhus: Digital Aesthetics Research Center, Aarhus University, Berlin: reSource transmedial culture Berlin/transmediale. ISBN: 87-91810-26-4

Soon, W. (2015). How To [Manipulate] The Mao Experience Through Internet… Manipulations/Platform. Web.

Soon, W. (2014). Post-Digital approach: Rethinking digital liveness in ‘The Likes of Brother Cream Cat’. APRJA, 3(1). Transmediale & Aarhus University. DOI: https://doi.org/10.7146/aprja.v3i1.116096

Soon, W. (2014). Post-Digital Liveness in Software. Post-Digital Research ( Peer-Reviewed Newspaper), 3(1). Christian Ulrik Andersen, Geoff Cox (eds.). Aarhus: Digital Aesthetics Research Center, Aarhus University. p. 11. ISBN: 2245-7593.

Soon, W. (2014). What is Media Archaeology?. International Journal of Performance Arts and Digital Media, 10(1).

Soon, W. (2011). Public Interface as an Art-Making Enabler, Parsons Journal For Information Mapping, 3(4).


Soon, W., & Scarlata, S. (2023 – forthcoming). “Hello Zombies.” In Posthumanism, Grant Hamilton and Carolyn Lay Wan Tung, eds. Routledge.

Soon, W., & Schorr, S. (2022). “Screenshooting Impermanence“. Geismar, H., Otto, T. and Warner, C. , eds., Introduction to Impermanence: exploring continuous change across cultures, UCL Press: London.

Gauthier, D et al., (2021). “Executing ”. Nanna Thylstrup, Daniela Agostinho, Annie Ring, Catherine D’Ignazio and Kristin Veel, eds., Uncertain Archives, MIT Press.

Schorr, S & Soon, W. (2020). “Screenshooting Life Online: Two Artworks“. Annette Markam, Katrin Tiidenberg, eds., Metaphors of the Internet: ways of being in the age of ubiquity. Peter Lang Publisher.

Samson, A et al., (2018). “Execution” in Posthuman Glossary (R. Braidotti and M. Hlavajova eds), Bloomsbury Academic.

Soon, W. (2017). ‘Executing Microtemporality’ in Executing Practices (E. Snodgrass, H. Pritchard and M. Tyzlik-Carver eds), Autonomedia. pp. 99-115.


Sollfrank, C & Soon, W. (2021). Fix my Code, Berlin: EECLECTIC.

Soon, W & Cox, G. (2020). Aesthetic Programming: A Handbook of Software Studies, London: Open Humanities Press.

Soon, W & Cox, G. (2018). Vocable Code (13082018), Aarhus: ‡ DobbeltDagger.

Soon, W. (2016). Executing Liveness: An examination of the live dimension of code inter-actions in software (art) practice. PhD dissertation, School of Communication and Culture, Aarhus University.

Pritchard, H & Soon, W. (2016). jsut code, Hong Kong: VIDEOTAGE.


Soon, W. (2019) The (un)predictability of Text-Based Processing in Machine Learning Art. Proceedings of Art Machines: International Symposium on Computational Media Art.

Soon, W. & Knotts, S. (2019) Aesthetic Coding: Exploring Computational Culture Beyond Creative Coding. Proceedings of Art Machines: International Symposium on Computational Media Art.

Soon, W. & Cox, G. (2018). Vocable Code. Proceedings of the 9th SAR – International Conference on Artistic Research. 

Soon, W. (2018). Executing Queries as a Form of Artistic Practice. Overwhelming Imagination: Achieving and Undermining Contradictions, edited by Madeline Eschenburg , Ellen Larson, Wenlong Wang and Zhuxin Wang , Si Shang Art Museum. Download here.

Soon, W. (2016). Interfacing with questions: The unpredictability of live queries in the work of ‘Thousand Questions’. ICLI2016 Conference Proceedings.

Chung, B, Pong, L & Soon, W. (2016). Computer Programming Education and Creative Arts. ISEA2016 Conference Proceedings. Download here.

Soon, W. (2016). Microtemporalities: At The Time of Loading-in-progress. ISEA2016 Conference Proceedings. School of Creative Media, City University of Hong Kong. pp. 209-215. Download here.

Soon, W. (2015). Zombies in Spam Culture, in Tracing Data: What you see is not what we write Proceedings, pp. 86-94. Web. Download here.

Soon, W. (2014). Materiality of Code: Towards an understanding of socio-technical relations. A Matter of Design: Making Society through Science and Technology. 5th STS Italia Conference Proceedings. pp.681-696


Soon, W. (2022- forthcoming). “Throb” In Book of X. Porto: Conference on Computation, Communication, Aesthetics and X.

Soon, W & Sollfrank, S. (2022 – forthcoming). nag_Bash in The computer as seen at in the end of the human age, ed Olle Essvik. Gutenberg: rojal.

Soon, W & Cox, G. (2021). Glossary in Stages 9, eds Joasia Krysa & Manuela Moscoso, Liverpool Biennial.

O’Dwyer, R (ed.). (2020). “Winnie Soon.” Neural: Critical Digital Culture and Media Arts, 67. Autumn 2020, pp. 10-15

Heisler, E (ed.), 2020.Winnie Soon, Time, Code, and Poetry.” Asymptote Journal (Jan 2020).

Interview with Winnie Soon. ESOTERIC.CODES, By Daniel Temkin, Web.

Soon, W. (2017). A Report on the Feminist Coding Workshop in p5.js. Web.

Soon, W. (2016). “How to get the Mao experience through Internet…’, in Change Seed: Contemporary Art from Hong Kong and Beyond, Center on Contemporary Art., pp.62-63.

Soon, W. (2010). ‘Mortal Engine: Interactive fusion of Art and Technology.’ SHIFT. Web.