Writing/Publication

Please feel free to email me if you need any of the items below.

BOOKS

Beiguelman G., Devries, M., Soon, W., & Tyzlik-Carver, M. (2023). Boundary Images. meson press. (see the review here by Jan Baetens)

Sollfrank, C., & Soon, W. (2021). Fix My Code. Berlin : EECLECTIC.

Soon, W., & Cox, G. (2020). Aesthetic Programming: A Handbook of Software Studies. London: Open Humanities Press.

Soon, W & Cox, G. (2018). Vocable Code (13082018), Aarhus: ‡ DobbeltDagger.

Soon, W. (2016). Executing Liveness: An Examination of the Live Dimension of Code Inter-Actions. PhD dissertation. Aarhus University.

Pritchard, H., & Soon, W. (2016). Jsut Code. Hong Kong: Videotage.

BOOK CHAPTERS

  • Soon, W., & Scarlata, S. (2023). “Hello, World! Hello, Poetic Zombies! ” In Mapping the Posthuman, Grant Hamilton and Carolyn Lay Wan Tung, eds. Routledge.
  • Soon, W. (2023). "Unerasable Images" in Screen ImagesIn-Game Photography, Screenshot, Screencast, Winfried Gerling, Sebastian Möring, Marco De Mutiis, eds. Berlin: Kulturverlag Kadmos Berlin. (Open Access)
  • Soon, W., & Schorr, S. (2022). “Screenshooting Impermanence". Geismar, H., Otto, T. and Warner, C. , eds., Introduction to Impermanence: exploring continuous change across cultures, London: UCL Press. (Open Access)
  • Gauthier, D., Samson, A., Snodgrass, E., Soon, W., & Tyżlik-Carver, M. (2021). “Executing ". Nanna Thylstrup, Daniela Agostinho, Annie Ring, Catherine D’Ignazio and Kristin Veel, eds., Uncertain Archives, MIT Press. (Preprint)
  • Schorr, S & Soon, W. (2020). “Screenshooting Life Online: Two Artworks". Annette Markam, Katrin Tiidenberg, eds., Metaphors of the Internet: ways of being in the age of ubiquity. Peter Lang Publisher. (See here)
  • Samson, A et al., (2018). “Execution" in Posthuman Glossary (R. Braidotti and M. Hlavajova eds), Bloomsbury Academic. (See here)
  • Soon, W. (2017). "Executing Microtemporality" in Executing Practices (E. Snodgrass, H. Pritchard and M. Tyzlik-Carver eds), Open Humanities Press. pp. 99-114. (Open Access)

PEER-REVIEWED ARTICLES

  • Shchetvina, A et al, (2024). Content/Form (Peer-reviewed newspaper), 13(1).
  • Soon. W., (2023). Writing an Article as if Writing a Piece of Software. Toward a Minor Tech (Peer-reviewed newspaper), 12(1). Christian Ulrik Andersen, Geoff Cox (eds.).
  • Soon, W., & Valesco, P. (2023). "(De)constructing Machines as Critical Technical Practice". Convergence: The International Journal of Research into New Media Technologies (Preprint)
  • Soon, W., & Lee, TT. (2022). How to Buy/Own/Mint One Milliliter of the Ocean from the South China Sea. Interactions, 29, 4 (July – August 2022), pp 10–13. https://doi.org/10.1145/3543624 (Free online version)
  • Erslev, M et al., (2021). Interfaces of Refusal: Critical Technical (Research) Practice. RESEARCH REFUSAL (Peer-reviewed newspaper), 10(1). Christian Ulrik Andersen, Geoff Cox (eds.). Aarhus: Digital Aesthetics Research Center, Aarhus University. pp. 20-21. ISBN: 2245-7593. (Open Access)
  • Soon, W. (2021). Aesthetic Programming: A Queer Praxis In P5.js. engines of difference, interdisciplinary voices in critical computing. Web. (Open Access).
  • Soon, W. (2019). Throbber: Executing Micro-temporal Streams. Computational Culture 7. (Open access)
  • Snodgrass, E., & Soon, W. (2019). API practices and paradigms: Exploring the protocological parameters of APIs as key facilitators of sociotechnical forms of exchange. First Monday, 24(2). (Open Access)
  • Soon, W. (2018). Executing Liveness. Leonardo, Vol.51, no.5.
  • Samson, A & Soon, W. (2015). Network Affordance: Unpredictable parameters of a Hong Kong SPEED SHOW. Fibreculture Journal. Web. (Open Access)
  • Soon, W. (2015). Zombification: the living dead of spam. APRJA, 4(1). Transmediale & Aarhus University. (Open Access).
  • Soon. W. (2015). Zombies as the living dead. Datafied Research: A Peer-Reviewed Newspaper, Christian Ulrik Andersen, Geoff Cox (eds.) Aarhus: Digital Aesthetics Research Center, Aarhus University, Berlin: reSource transmedial culture Berlin/transmediale. ISBN: 87-91810-26-4 (Open Access).
  • Soon, W. (2014). "Post-Digital approach: Rethinking digital liveness in ‘The Likes of Brother Cream Cat’". APRJA, 3(1). Transmediale & Aarhus University. (Open Access)
  • Soon, W. (2014). "Post-Digital Liveness in Software". Post-Digital Research (A Peer-Reviewed Newspaper), 3(1). Christian Ulrik Andersen, Geoff Cox (eds.). Aarhus: Digital Aesthetics Research Center, Aarhus University. p. 11. ISBN: 2245-7593. (Open Access)
  • Soon, W. (2014). "What is Media Archaeology?". International Journal of Performance Arts and Digital Media, 10(1).
  • Soon, W. (2011). "Public Interface as an Art-Making Enabler", Parsons Journal For Information Mapping, 3(4). (Open Access)

PEER-REVIEWED ARTWORKS

  • Soon, W. (2022). Vocable Code. The Electronic Literature Collection, Volume 4. ISSN: 1932-2016. Web. (Open Access)
  • Soon, W., & Cox, G. (2021). What Is an Image?. The Nordic Journal of Aesthetics, 30(61-62), 196–201. (Open access)
  • Soon, W. (2021). Unerasable Characters III. The New River – A Journal of Digital Art and Literature (Spring 2021). (Open access)
  • Soon, W. (2019). Unerasable Images. Technoculture, Vol. 8. (Open Access)
  • Soon, W. (2018). Vocable Code. MAI: Feminism & Visual Culture (2). (Open Access)
  • Soon, W. (2017). "The Spinning Wheel of Life" in Executing Practices (E. Snodgrass, H. Pritchard and M. Tyzlik-Carver eds), Open Humanities Press. pp. 115. (Open Access)
  • Soon, W & Pritchard, H. (2016). If I wrote you a love letter would you write back? – and thousands of other questions. The Electronic Literature Collection, Volume 3. ISSN: 1932-2016. Web. (Open Access)

EXHIBITION CATALOGUES/ART PUBLICATIONS

  • Soon, W. (2023). "Queering Code Manual".Them, All Magazine, (1) . Retrieved from http://www.them-all-magazine.com/issues/issue_01/winniesoon.html
  • Soon, W. (2023). "Winnie Soon: Unerasable Characters I-III" In Data Relations, ACCA. (Open Access)
  • Soon, W. (2022). “Throb” In The Book of X: 10 Years of Computation, Communication, Aesthetics & X… Porto : Universidade Católica Portuguesa, School of Arts, CITAR: Research Centre for Science and Technology of the Arts, 2022. p. 341-343. (Open Access)
  • Soon, W & Sollfrank, S. (2022). "nag_Bash" in The computer as seen at in the end of the human age, ed. Olle Essvik. Gutenberg: rojal. (Limited edition)
  • Soon, W. (2019). "Vocable Code" in Wilful Technologies, eds. Madeline Balaam & Lone Koefoed Hansen. Aarhus. (see here for more info)
  • Soon, W & Cox, G. (2018). Vocable Code (13082018), Aarhus: ‡ DobbeltDagger. (Open Access)
  • Soon, W. (2016). “How to get the Mao experience through Internet…’, in Change Seed: Contemporary Art from Hong Kong and Beyond, Center on Contemporary Art., pp.62-63.
  • Soon, W. (2015). How To [Manipulate] The Mao Experience Through Internet… Manipulations/Platform. Web. (Open Access)

PEER-REVIEWED PROCEEDINGS

  • Soon, W. (2019). "The (un)predictability of Text-Based Processing in Machine Learning Art". Proceedings of Art Machines: International Symposium on Computational Media Art. (Open Access)
  • Soon, W. & Knotts, S. (2019). "Aesthetic Coding: Exploring Computational Culture Beyond Creative Coding". Proceedings of Art Machines: International Symposium on Computational Media Art. (Open Access)
  • Soon, W. & Cox, G. (2018). Vocable Code. Proceedings of the 9th SAR – International Conference on Artistic Research. (Open Access)
  • Soon, W. (2018). "Executing Queries as a Form of Artistic Practice". Overwhelming Imagination: Achieving and Undermining Contradictions, edited by Madeline Eschenburg , Ellen Larson, Wenlong Wang and Zhuxin Wang , Si Shang Art Museum. (Open Access)
  • Soon, W. (2016). "Interfacing with questions: The unpredictability of live queries in the work of ‘Thousand Questions’". ICLI2016 Conference Proceedings. (Open Access)
  • Chung, B, Pong, L & Soon, W. (2016). "Computer Programming Education and Creative Arts". ISEA2016 Conference Proceedings. (Open Access)
  • Soon, W. (2016). "Microtemporalities: At The Time of Loading-in-progress". ISEA2016 Conference Proceedings. School of Creative Media, City University of Hong Kong. pp. 209-215. (Open Access)
  • Soon, W. (2015). "Zombies in Spam Culture", in Tracing Data: What you see is not what we write Proceedings, pp. 86-94. Web. (Open Access)
  • Soon, W. (2014). "Materiality of Code: Towards an understanding of socio-technical relations". A Matter of Design: Making Society through Science and Technology. 5th STS Italia Conference Proceedings. pp.681-696. (Open Access)

INTERVIEWS

OTHERS

  • Soon, W. (2024). "#Writing a Book as If Writing a Piece of Software" in Biblo Tech: ReReaing the Library, , eds Nathan Jones & Sam Skinner, Torque Editions
  • Soon, W. (Sep 2023). 《編寫軟件像寫文章一樣》. VMAC newsletter, Videotage (OpenAccess)
  • Soon, W & Cox, G. (2021). Glossary in Stages 9, eds Joasia Krysa & Manuela Moscoso, Liverpool Biennial. (Open Access)